Explore
Topics
Collections
Documents
FAQ
GitHub
Explore repos
Explore
Topics
Collections
Documents
FAQ
GitHub
Explore repos
Explore
/
Python
/
text-to-cad
earthtojake ·
Trending
earthtojake/text-to-cad
Give your agent CAD superpowers.
View on GitHub
Website / Demo
Copy link
Back to listing
20.3k
stars
2k
forks
20
contributors
Python
README.md
View on GitHub
<div align="center"> <img src="apps/docs/public/brand/logo-texttocad-animated.svg" alt="text-to-cad" width="800"> Give your agent CAD superpowers. [Docs](https://www.texttocad.dev) [](https://github.com/earthtojake/text-to-cad/stargazers) [](https://skills.sh/earthtojake/text-to-cad) [](https://x.com/earthtojake) [](https://discord.gg/5FGB9DwJYU) [](LICENSE) [](https://github.com/earthtojake/text-to-cad/actions/workflows/test.yml?query=branch%3Amain) [](https://pypi.org/project/cadgen/) [](https://github.com/gumyr/build123d) [](https://dev.opencascade.org) [](packages/cadgen/pyproject.toml) [](https://nodejs.org) </div> # text-to-cad The text-to-cad plugin gives your agent local workflows for generating 3D models as STEP, GLB, STL or 3MF files. It also does design for manufacturing checks, generates engineering drawings, and connects to popular 3D printing, sheet metal and CNC fabrication services. It is supported by all popular agents that support plugins or the [skills](https://skills.sh) framework, including Claude Code, Codex, Cursor, Gemini and Grok. ## 💻 Install ### Ask your agent (recommended) Send this message to your agent and it will install text-to-cad for you. ```text Install text-to-cad from https://github.com/earthtojake/text-to-cad ``` By default, text-to-cad sends usage stats and crash reports, tagged with a random ID and never including your files, paths or prompts; turn them off with `uvx cadgen telemetry off`, or ask your agent to. [Telemetry](#telemetry) says the rest. Or install it yourself: 1. CAD runs through [uv](https://docs.astral.sh/uv/): check that it is installed (`uv --version`), and if it is missing, install it with [uv's installer](https://docs.astral.sh/uv/getting-started/installation/). 2. Run the commands under your agent app's heading below, or under [Other Agents](#other-agents) if it has none. 3. Restart the app. Its first start downloads CAD's runtime, so it needs a network connection. The plugin for your agent app brings the skills and CAD's viewer, a local server (`cadgen mcp`). For an agent without a plugin, install the skills alone. Install one or the other in an app, not both: two copies means every skill twice. The install commands below take the `latest` branch: it holds the plugin alone and gets each release once it is on PyPI. `main`, where development happens, installs too, but can hold changes that aren't released yet. Each app names the branch in its own way (`#latest`, `--ref latest`, `@latest` or `--branch latest`); leave it out and the app installs `main`. Each app's heading also says how to update text-to-cad, and how to reinstall it: remove it, then install it again. Updating the plugin updates CAD: the new release's cadgen is downloaded the first time it runs, and the skills and the server share it. Earlier releases stay in uv's cache until you run `uv cache prune`. ### Claude Code ```bash claude plugin marketplace add earthtojake/text-to-cad#latest claude plugin install text-to-cad@earthtojake ``` The plugin also starts CAD's server. Where Claude Code can show app views, CAD shows models as viewer cards in the conversation; otherwise, as in a terminal, asking it to show a model gives you a link that opens the model in the CAD Viewer in your browser. To update, run these, then restart Claude Code: ```bash claude plugin marketplace update earthtojake claude plugin update text-to-cad@earthtojake ``` To reinstall, remove it with these, then run the install commands again: ```bash claude plugin uninstall text-to-cad@earthtojake claude plugin marketplace remove earthtojake ``` ### Claude Desktop CAD shows models in the chat: ask Claude to show one and it appears as a viewer card you can orbit, add to your prompt, and open full size; Claude can read what you selected and see what you see. It runs locally through uv: add the server to Claude Desktop's config (Settings > Developer > Edit Config), then restart the app. If Claude Desktop cannot find `uvx`, give its full path (`which uvx`). ```json { "mcpServers": { "cad": { "command": "uvx", "args": ["--no-config", "--managed-python", "--python", "3.13", "--from", "cadgen==0.7.21", "cadgen", "mcp"], "env": {"CADGEN_INSTALL_CHANNEL": "claude-desktop"} } } } ``` The config pins a cadgen release in `args`, and uvx keeps the version it first downloads. To update, change that version to the [latest release](https://pypi.org/project/cadgen/), then restart Claude Desktop. ### Codex Install text-to-cad from Codex's plugin directory: [text-to-cad for Codex](https://chatgpt.com/plugins/plugins_6ac09476ef008191a35887b22b0d048a), then **Open in desktop app**. In the Codex app the plugin also brings the CAD viewer: **CAD** in the sidebar (recent models, and Open), a **CAD** tab beside each thread that the agent drives, and *Open with CAD* for model files. <details> <summary>Manual install</summary> ```bash codex plugin marketplace add earthtojake/text-to-cad --ref latest codex plugin add text-to-cad@earthtojake ``` To update, upgrade the `earthtojake` marketplace (or use Plugins › Manage › Marketplace), then restart Codex: ```bash codex plugin marketplace upgrade earthtojake ``` To reinstall, remove it with these, then run the install commands again: ```bash codex plugin remove text-to-cad@earthtojake codex plugin marketplace remove earthtojake ``` The marketplace was renamed from `text-to-cad` to `earthtojake`; if you added it before, remove the old one first (`codex plugin marketplace remove text-to-cad`). </details> ### Cursor Cursor also loads the plugin installed with Claude Code. If the Claude Code plugin is installed, Cursor already has text-to-cad: skip this. ```bash git clone --depth 1 --branch latest https://github.com/earthtojake/text-to-cad ~/.cursor/plugins/local/text-to-cad ``` Cursor reads `.cursor-plugin/plugin.json`: restart Cursor after cloning. Teams can import the repository instead, under **Dashboard → Plugins & MCPs → Team Marketplaces**. To update, pull the latest release, then restart Cursor: ```bash git -C ~/.cursor/plugins/local/text-to-cad pull ``` To reinstall, delete the folder, then run the install command again: ```bash rm -rf ~/.cursor/plugins/local/text-to-cad ``` ### Grok Build Grok Build also loads the plugin installed with Claude Code. If the Claude Code plugin is installed, Grok Build already has text-to-cad: skip this. ```bash grok plugin install earthtojake/text-to-cad@latest --trust grok plugin enable text-to-cad ``` Grok Build reads the Claude plugin manifest. Grok shows tool results as text, so asking it to show a model gives you a CAD Viewer link. To update, run this, then restart Grok Build: ```bash grok plugin update text-to-cad ``` To reinstall, remove it with this, then run the install commands again: ```bash grok plugin uninstall text-to-cad ``` ### Gemini ```bash gemini extensions install https://github.com/earthtojake/text-to-cad --ref latest --consent --auto-update ``` Gemini installs the plugin as an extension, with the skills and CAD's server, and keeps it up to date (`--auto-update`; `--consent` answers its security prompt). Like Grok, it shows tool results as text, so asking it to show a model gives you a CAD Viewer link. To update now, run this, then restart Gemini: ```bash gemini extensions update text-to-cad ``` To reinstall, remove it with this, then run the install command again: ```bash gemini extensions uninstall text-to-cad ``` ### Other Agents For an agent without plugin support: the skills give you everything you need for core CAD workflows and let you view CAD files in a localhost web app. Install them with the Skills CLI: ```bash npx skills add earthtojake/text-to-cad#latest ``` The command asks which agents to install for, and where. To skip the questions, name the agent and install for your user: `npx skills add earthtojake/text-to-cad#latest -g -a <agent> -y`. Each skill runs cadgen through uv with the same pinned command the plugin's server uses, so uv must be installed. Without the plugin there is no CAD server, so the skills open models in the CAD Viewer in your browser. **To update or reinstall, run the same command again**, then restart the app. `add` re-fetches the package and overwrites what is already installed, so it both refreshes existing skills and installs any skill added in a newer release. `npx skills update` only refreshes skills already in your lockfile, so it silently misses new ones — which matters here, because releases do add skills. Neither command removes a skill that was retired upstream; drop one with `npx skills remove <skill>` if you need to. The retired `cad-viewer` skill is now covered by the CAD, DXF and robot-description skills, and the retired `cad-mcp-setup` by this README's install and update steps. Remove old standalone installs with `npx skills remove cad-viewer cad-mcp-setup`. No plugin for your agent yet? [Request one](https://github.com/earthtojake/text-to-cad/issues/new?title=Plugin%20request%3A%20). ### Updates To update, ask your agent to update text-to-cad, or run the update commands under your app's heading, then restart the app. When a newer release is out, a copy you installed yourself says so: a blue update button, first in CAD's navbar and on its home, whose **Send to agent** posts "Update text-to-cad to 0.9.0 from https://github.com/earthtojake/text-to-cad" to your chat, worded like the install message (the browser viewer's copies it instead), or, in an app that shows CAD's replies as text, a line with its reply. Your agent then runs the update commands under your app's heading here. The button also links to the [install instructions](https://www.texttocad.dev/install), to update by hand. Copies from a plugin directory or the Cursor Marketplace never show it, since their store updates them, and neither does Gemini's extension, which Gemini updates: for those there is nothing to run. To find out, cadgen fetches `api.texttocad.dev/v1/versions` at most once a day: one anonymous request, with no ID, path or anything about you, never in CI and never for a copy that something else updates. `CADGEN_UPDATE_CHECK=0` turns it off. ### Telemetry The CAD app (the plugin's `cad` server), the browser viewer (`cadgen viewer`) and the build daemon that builds for them and for every `cadgen` command send usage stats by default, tagged with a random install ID: versions, where you installed it from (as the plugin's CAD app names it, noted in cadgen's state folder for the other two), your OS and agent app, and counts -- how often each CAD tool was called and why a call failed (one of a fixed set of words, such as "no file at that path" or "no view open", never its message), how often views were used, how many files of each format were shown, how many models were built and snapshots rendered, how those ended, why one failed (again a fixed word, such as "the model's code raised" or "the geometry kernel refused", never its message) and how long they took, which features were used -- added up over a few minutes before they are sent, each batch under a random ID of its own and the time it was made, so one sent again is counted once. When cadgen's own code fails, they also send a crash report: the error's type and where in cadgen (or Python, or one of its dependencies) it failed, never its message, and with any of your own code a bare placeholder. Our server adds the country each request comes from (worked out from its IP address, which it doesn't keep) and stores it all with PostHog. Never file names, paths, contents or prompts. The first `cadgen` command says so once, and sending starts then. Turn it off, which also deletes what was sent, with `uvx cadgen telemetry off`, **Share usage stats** in either app's menu (the logo at the top left, over any model), or by asking your agent. `DO_NOT_TRACK=1` or `CADGEN_TELEMETRY=0` turns it off for one process, and `CADGEN_TELEMETRY=1` on, without changing your setting; nothing is sent by default in CI or from a development install. Nothing waits to send: what a command counts without the build daemon, and what any part of cadgen counted since its last send when it exits, waits in small files in cadgen's state folder until the next part of cadgen sends it in the background; turning telemetry off deletes them. Offline, nothing is sent and everything works. See the [privacy policy](https://www.texttocad.dev/privacy-policy). ### Windows 11: Smart App Control The CAD kernel behind the `cad`, `dxf`, `urdf`, `srdf` and `sdf` skills is `OCP`, OpenCascade's Python binding, and its wheel ships an unsigned native module. Windows 11's Smart App Control blocks unsigned native code, so on a machine where it is on (the default on a fresh install) every `cadgen` command and `import build123d` fails with `ImportError: DLL load failed while importing OCP`, and Event Viewer records the refusal as Event ID 3077 under CodeIntegrity › Operational. `cadgen doctor` names this when it sees it. Smart App Control has no per-app exception. Either turn it off (Settings › Privacy & security › Windows Security › App & browser control › Smart App Control settings; once off it can only be turned back on by reinstalling Windows) or run the CAD skills under WSL, where it does not apply. The wheel is built by the cadquery-ocp project, so signing it is not something this repository can do. ## 🧰 Skills Install the library to give agents focused workflows for CAD, fabrication, robot description files, simulation, and local review. | Skill | Summary | Source | | ------------ | -------------------------------------------------------------------------------------------------------------------------------------------------- | --------------------------------------------------- | | CAD | Creates and edits CAD models from plain-language or image requests, with STEP as the main output along with options to export to STL, 3MF and GLB. | [skills/cad](skills/cad/SKILL.md) | | step.parts | Finds off-the-shelf STEP parts like screws, bearings, motors, and connectors. | [skills/step-parts](skills/step-parts/SKILL.md) | | Engineering Drawing | Dimensioned engineering drawings from a part, as a PDF: views, hidden lines, dimensions, hole callouts, title block. | [skills/engineering-drawing](skills/engineering-drawing/SKILL.md) | | DXF | Creates 2D DXF drawings like profiles, templates, gaskets, and cut layouts from Python sources or CAD geometry. | [skills/dxf](skills/dxf/SKILL.md) | | URDF | Writes robot structure files with links, joints, limits, inertials, and meshes. | [skills/urdf](skills/urdf/SKILL.md) | | SRDF | Adds MoveIt planning groups, end effectors, poses, and collision rules to a URDF. | [skills/srdf](skills/srdf/SKILL.md) | | SDF | Creates simulator models and worlds with frames, physics, sensors, and lights. | [skills/sdf](skills/sdf/SKILL.md) | | SendCutSend | Checks DXF and STEP files before upload to SendCutSend. | [skills/sendcutsend](skills/sendcutsend/SKILL.md) | | DfAM Check | Measures mesh printability per process: wall thickness, overhangs, support volume, and build orientation. | [skills/dfam-check](skills/dfam-check/SKILL.md) | | DFM | Reviews a part for sheet metal, CNC machining, or injection molding, with measured evidence and the cited rule behind every finding; measures draft, undercuts and projected area from a mesh. | [skills/dfm](skills/dfm/SKILL.md) | | G-code | Slices models into printer-ready G-code with OrcaSlicer, using your own printer presets. | [skills/gcode](skills/gcode/SKILL.md) | | Bambu Labs | Sends prints to Bambu Lab printers through Bambu Connect, Bambu Lab's official app, or Bambu Studio. | [skills/bambu-labs](skills/bambu-labs/SKILL.md) | ## 🛠️ Contributing Branch from `main` and open PRs against `main`. For the local workflow, testing in agent apps and validation, see [CONTRIBUTING.md](CONTRIBUTING.md).
Live Chat